A lot of people currently using task managers like Gulp. Most of them are confronted with the same problem of a huge gulpfile.js
. I had the same problem and started searching for a solution. After a not so long search I found a post by Eric Brehault. His solution for me still had one downside: re-usability of the same task.
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Welcome to part 2 of the beat the sound module post. In the first post we took a look at creating the context, getting your sound, creating a buffer and play the sound. This part we will take a look at adding effects and panning. The result will be a sound module which you can use for many purposes.
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This is the first post in a serie of n
posts. This post I wil introduce you to the basics of the Javascript Audio API by explaining the sound-module as used in the BeatMachine.
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A few years ago I build a small javascript drum and bass machine. This was mainly build upon the <audio>
-tag. While attending a MeetUp in Utrecht, Peter Peerdeman told in his pitch about DDP. After the pitch I was thinking about some possibilities where and how I could use this protocol. After about 5 minutes, pretty quick I think, my good ‘ol Beatmachine came to my mind. I thought about how cool it would be to make music with multiple persons at once.
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Just had a great workshop today about Responsive Design given by Frances de Waal. She teached and told us aspecialy about the basics, which is pretty refreshing after you’re used in using framworks for most of the time. During the workshop there’s a part about responsive typography and using the vw unit for heading sizing. We were wondering if we could use this in a way to not have to use any media-query.
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It’s been a while, but I’m still alive. For my yob I had to create a webapp which also had to be fully working without network. To manage this, within HTML5 there’s the great appcache. For the app I was working on there were some challenges with some form of dynamic content like images and data to show. Within this post I would like to show you how I managed all these challenges.
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I’ve released a small game named Neno. It can be found on http://neno.navelpluisje.nl. It’s a small 2 level mario-like game. Is it special? Not really, but it made me take a dive into Craftyjs. An easy to use, pretty versatile javascript library that let you make some nice 2D games.
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For my normal job I use Codekit. But after reading some positive things about Gulp I got curious about the things it can and can’t do for me. So I decided to try it, and made me a small test-project to figure some things out. I’ve added some scss files to it (to compile), some javascript files (to concat and uglify) and some jasmine test scripts (for automatic testing) as well.
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As we all know there are some discussions about using placeholders instead of labels. We also know that only using placeholders can make a form pretty slick, especially on mobile devices. The downside is the usablity of the form, which decreases enormously. Beside that there are some differences in how browsers handling the placeholders. But what if your input has to be slick and…
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